House

interface House

Functions

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abstract fun cancelImport()
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abstract suspend fun createCommand(name: String): Command
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abstract suspend fun createFunction(name: String): Function
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abstract suspend fun createGroup(name: String): Group
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abstract suspend fun createInventoryLayout(name: String): Layout
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abstract suspend fun createMenu(title: String): Menu
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abstract suspend fun createRegion(name: String): Region
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abstract suspend fun createTeam(name: String): Team
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abstract suspend fun getAllCommands(): List<Command>
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abstract suspend fun getAllEvents(): List<ActionContainer>
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abstract suspend fun getAllFunctions(): List<Function>
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abstract suspend fun getAllGroups(): List<Group>
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abstract suspend fun getAllInventoryLayouts(): List<Layout>
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abstract suspend fun getAllMenus(): List<Menu>
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abstract suspend fun getAllNpcs(): List<Npc>
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abstract suspend fun getAllRegions(): List<Region>
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abstract suspend fun getAllTeams(): List<Team>
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abstract suspend fun getCommand(name: String): Command?
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abstract suspend fun getEvent(event: Event.Events): ActionContainer
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abstract suspend fun getFunction(name: String): Function?
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abstract suspend fun getGamerule(gamerule: Gamerule.Gamerules): Boolean
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abstract suspend fun getGroup(name: String): Group?
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abstract suspend fun getHouseSettings(): HouseSettings
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abstract suspend fun getInventoryLayout(name: String): Layout?
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abstract suspend fun getMenu(title: String): Menu?
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abstract suspend fun getNpc(name: String): Npc?
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abstract suspend fun getOpenActionContainer(): ActionContainer?
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abstract suspend fun getRegion(name: String): Region?
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abstract suspend fun getTeam(name: String): Team?
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abstract fun getTimeRemaining(): Float?
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abstract fun isImporting(): Boolean
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abstract suspend fun setGamerule(gamerule: Gamerule.Gamerules, newValue: Boolean)
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abstract fun setImporting(importing: Boolean)
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abstract suspend fun setScoreboardLines(lines: List<Scoreboard.LineType>)