ArmorStandNpc

Properties

Link copied to clipboard
abstract var name: String

Functions

Link copied to clipboard
abstract suspend fun delete()
Link copied to clipboard
abstract suspend fun getEquipment(): List<ItemStack>
Link copied to clipboard
abstract suspend fun getHideNameTag(): Boolean
Link copied to clipboard
Link copied to clipboard
abstract suspend fun getLeftClickRedirect(): Boolean
Link copied to clipboard
abstract suspend fun getLookAtPlayers(): Boolean
Link copied to clipboard
open suspend fun getName(): String
Link copied to clipboard
abstract suspend fun getNpcType(): Npc.NpcType
Link copied to clipboard
Link copied to clipboard
abstract suspend fun hasArms(): Boolean
Link copied to clipboard
abstract suspend fun hasBasePlate(): Boolean
Link copied to clipboard
abstract suspend fun isSmall(): Boolean
Link copied to clipboard
abstract suspend fun isVisible(): Boolean
Link copied to clipboard
abstract suspend fun setArms(hasArms: Boolean)
Link copied to clipboard
abstract suspend fun setBasePlate(hasBasePlate: Boolean)
Link copied to clipboard
abstract suspend fun setEquipment(newEquipment: List<ItemStack>)
Link copied to clipboard
abstract suspend fun setHideNameTag(newHideNameTag: Boolean): Npc
Link copied to clipboard
abstract suspend fun setLeftClickRedirect(newLeftClickRedirect: Boolean): Npc
Link copied to clipboard
abstract suspend fun setLookAtPlayers(newLookAtPlayers: Boolean): Npc
Link copied to clipboard
abstract suspend fun setName(newName: String): Npc
Link copied to clipboard
abstract suspend fun setNpcType(newNpcType: Npc.NpcType): Npc
Link copied to clipboard
abstract suspend fun setSmall(isSmall: Boolean)
Link copied to clipboard
abstract suspend fun setVisible(isVisible: Boolean)